1. Liebe Forumsgemeinde,

    aufgrund der Bestimmungen, die sich aus der DSGVO ergeben, müssten umfangreiche Anpassungen am Forum vorgenommen werden, die sich für uns nicht wirtschaftlich abbilden lassen. Daher haben wir uns entschlossen, das Forum in seiner aktuellen Form zu archivieren und online bereit zu stellen, jedoch keine Neuanmeldungen oder neuen Kommentare mehr zuzulassen. So ist sichergestellt, dass das gesammelte Wissen nicht verloren geht, und wir die Seite dennoch DSGVO-konform zur Verfügung stellen können.
    Dies wird in den nächsten Tagen umgesetzt.

    Ich danke allen, die sich in den letzten Jahren für Hilfesuchende und auch für das Forum selbst engagiert haben. Ich bin weiterhin für euch erreichbar unter tti(bei)pcwelt.de.
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counterstrike source

Discussion in 'Games für PC und Konsole' started by keks_dd, Oct 24, 2006.

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  1. keks_dd

    keks_dd ROM

    hallo zusammen ich hab eine riesen bitte an euch....

    wenn jemand eine komplette liste der admin bzw. normalen befehle mit einer deutschen erklärung hat wäre es nett sie mir bitte zu posten oder mir tips zu geben wo ich sowas finden kann.

    mfg keks

    danke
     
  2. Memo 2005

    Memo 2005 Kbyte

    guck doch mal in google durch
    ---------------
    Suche: CS:S Server befehle oder so
    ---------------
    wirst da schon was finden

    ----------
    Mein System
     
  3. keks_dd

    keks_dd ROM

    ja hab ich alles schon probiert und auch gefunden bloss halt net alles in deutsch und da meine englich kenntnisse begrenzt sind hab ich da ein problem
     
  4. Memo 2005

    Memo 2005 Kbyte

    gib mir mal die Adresse da wo du es gefunden hast.:bitte:

    ----------------
    Mein System
     
  5. keks_dd

    keks_dd ROM

    es würde mir schon reichen wenn mir das hier einer übersetzt



    Befehle bei CS in die Konsole eingeben !!

    max_shells 50 Anzahl der maximal angezeigten Shells

    max_smokepuffs 50 Anzahl der maximal angezeigten Rauchwolken

    mp_autokick 1 kickt Teamkiller und Clients, die "idle" sind ('1'=an, '0'=aus - kickt auch Spieler, die kurz per Taskswitch HL/CS verlassen

    mp_autoteambalance 1 Regelt automatisch die Anzahl der Spieler pro Team durch "Zwang-Wechsel" ('1'=an, '0'=aus)

    mp_buytime 0.5 Stellt die Zeit in Minuten ein, die der Spieler zum kaufen hat

    mp_c4timer 45 Explosionstimer der C4-Bombe in Sekunden (Werte zwischen '15' und '90' Sekunden)

    mp_chasecam 0 Beschränkt tote Spieler auf den Ghostmode, keine freie Bewegung im Level ('1'=an, '0'=aus)

    mp_fadetoblack 0 Liefert bei toten Spielern einen schwarzen Bildschirm - gut gegen "Ghostspying"('1'=an, '0'=aus)

    mp_flashlight 1 Regelt, ob der Client die Taschenlampe benutzen kann, ('1'=an, '0'=aus)

    mp_footsteps 1
    Regelt die Schrittgeräusche ('1'=an, '0'=aus)

    mp_forcechasecam 0/1/2 0: aus, 1: nur Teammitglieder in der chasecam, 2: Spieler bleibt, wo er stirbt

    mp_freezetime 5 Setzt die Zeit (in Sekunden), in der der Spieler nicht laufen kann zu Beginn der Runde. '0' schaltet die "Freeze-time" aus

    mp_friendly_grenade_damage 1 Richtet eine Granate beim eigenen Team Schaden an? ('1'=an, '0'=aus)

    mp_friendlyfire 1 Richtet eine Waffe Schaden im eigenen Team an? ('1'=an, '0'=aus) - Achtung: Teamkills bedeuten ab CS Beta6.1 eine Runde Sperre!

    mp_ghostfrequency 0.1
    Aktualisiert die Ghost-rate in Sekunden. Höhere Werte: weniger lag

    mp_hostagepenalty 2 Anzahl der Geiseln, die ein Spieler töten muß um vom Server gekickt zu werden

    mp_maxrounds 0 Anzahl der Runden, die gespielt werden, bis die map wechselt - "0" aktiviert

    mp_timelimit Zeitlimit bis Mapwechsel

    mp_winlimit 0 Nach soviel Rundensiegen eines Teams wird die map gewechselt

    mp_limitteams 1 Wieviele Spieler kann ein Team mehr haben als das andere?

    mp_lowlag 0 Einschränkung der Einschußlöcher ('1' für Internetserver, '0' für LAN-Server

    mp_roundtime 5 Spieldauer einer Runde in Minuten

    mp_timelimit 35 Spieldauer einer map, '0' spielt durchgehend die aktuelle map (dann mp_restartround beachten)

    mp_tkpunish 1 Bestrafung von Teamkillern durch eine Runde aussetzen? - bei '0' keine Strafe

    mp_startmoney 800 Setzt das Geld zu Beginn einer Runde fest, 800 Minimum, 16000 Maximum

    sv_restartround 0 Zeit in Sekunden, in denen der Server alle Werte zurücksetzt (Frags, Geld und timelimit)

    sv_sendvelocity 0 '1' aktiviert komplexere Grafik und physikalische Berechnungen für schnelle Server

    sv_rcon_minfailures 0 Wenn vor sv_rcon_minfailuretime so viele falsche rcon Anfragen kommen, wird gebannt. Standard:5, Minimum:1, Maximum:20

    sv_rcon_minfailuretime 0 Zeiteinstellung für sv_rcon_minfailures

    sv_rcon_maxfailures 0 Maximale Anzahl fehlerhafter rcon Eingaben bis zum bann. Standard:10, Minimum:1, Maximum:20

    sv_rcon_banpenalty 0 Zeit des Banns, wenn die o.a. rcon Verletzungen aufgetreten sind, 0 bannt für immer

    sv_enablevoice 0 Deaktiviert die Voice-Kommunikation auf der Server, 1 für aktivieren

    sv_alltalk 0 Sendet Voice Commands nur ans eigene Teams, bei 1 hören es alle

    listplayers
    Zeigt alle Spieler mit ID an
    vote xx
    Für xx die Spieler ID eingeben (wenn viele Spieler voten fliegt der gewählte Spieler vom server *verstanden?**g*)

    listmaps Zeigt die Maps des Servers an und deren ID
    votemap xx
    Für xx die ID der Map für die man voten will eingeben (wenn viele Spieler für eine Map voten wird die Map geladen)

    Du meinst alle? Also wirklick alle? Ok wie du willst...

    alinfo : cmd : :
    r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
    r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
    r_rainalpha : 0 : , "cl" :
    r_rainalphapow : 0 : , "cl" :
    r_raindensity : 0 : , "cl" :
    r_RainHack : 0 : , "cl" :
    r_rainlength : 0 : , "cl" :
    r_RainProfile : 0 : , "cl" : Enable/disable rain profiling.
    r_RainRadius : 1500 : , "cl" :
    r_RainSideVel : 130 : , "cl" : How much sideways velocity rain gets.
    r_RainSimulate : 1 : , "cl" : Enable/disable rain simulation.
    r_rainspeed : 600 : , "cl" :
    r_RainSplashPercentage : 20 : , "cl" :
    r_rainwidth : 0 : , "cl" :
    r_renderoverlayfragment : 1 : :
    r_rootlod : 0 : : Root LOD
    r_ropebatch : 1 : , "cl" :
    r_ropetranslucent : 1 : , "cl" :
    r_screenfademaxsize : 0 : , "cheat", "matsys" :
    r_screenfademinsize : 0 : , "cheat", "matsys" :
    r_screenoverlay : cmd : :
    r_sequence_debug : 0 : , "cl" :
    r_shadowangles : cmd : : Set shadow angles
    r_shadowblobbycutoff : cmd : : some shadow stuff
    r_shadowcolor : cmd : : Set shadow color
    r_shadowdir : cmd : : Set shadow direction
    r_shadowdist : cmd : : Set shadow distance
    r_shadowids : 0 : , "cheat" :
    r_shadowmaxrendered : 32 : , "cl" :
    r_shadowrendertotexture : 1 : :
    r_shadows : 1 : :
    r_shadowwireframe : 0 : , "cheat" :
    r_showenvcubemap : 0 : , "cheat" :
    r_ShowViewerArea : 0 : :
    r_skin : 0 : :
    r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
    r_snapportal : -1 : :
    r_SnowEnable : 1 : , "cl" : Snow Enable
    r_SnowFallSpeed : 2 : , "cl" : Snow fall speed scale.
    r_SnowInsideRadius : 256 : , "cl" : Snow.
    r_SnowOutsideRadius : 2048 : , "cl" : Snow.
    r_SnowParticles : 500 : , "cl" : Snow.
    r_SnowPosScale : 1 : , "cl" : Snow.
    r_SnowSpeedScale : 1 : , "cl" : Snow.
    r_SnowWindScale : 0 : , "cl" : Snow.
    r_spray_lifetime : 2 : : Number of rounds player sprays are visible
    r_sse : cmd : :
    r_sse2 : cmd : :
    r_staticpropinfo : 0 : :
    r_teeth : 1 : :
    r_TransitionSensitivity : 6 : , "cl" : Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
    r_updaterefracttexture : 1 : , "cl" :
    r_vehicleBrakeRate : 1 : , "sv", "cheat" :
    r_vehicleDrawDebug : 0 : , "sv", "cheat" :
    r_VehicleViewClamp : 1 : , "cheat", "cl" :
    r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
    r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
    r_visualizelighttraces : 0 : , "cheat" :
    r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
    r_visualizeproplightcaching : 0 : , "cl" :
    r_visualizetraces : 0 : , "cheat" :
    r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
    r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
    r_waterforceexpensive : 1 : :
    r_waterforcereflectentities : 1 : :
    r_worldlightmin : 0 : :
    r_worldlights : 2 : : number of world lights to use per vertex
    radio1 : cmd : : Opens a radio menu
    radio2 : cmd : : Opens a radio menu
    radio3 : cmd : : Opens a radio menu
    rate : 12000 : , "user" : Max bytes/sec the host can receive data
    rcon : cmd : : Issue an rcon command.
    rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
    rcon_password : 0 : : remote console password.
    rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
    recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
    record : cmd : : Record a demo.
    +reload : cmd : :
    -reload : cmd : :
    reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
    removeid : cmd : : Remove a user ID from the ban list.
    removeip : cmd : : Remove an IP address from the ban list.
    report_entities : cmd : : Lists all entities
    report_simthinklist : cmd : : Lists all simulating/thinking entities
    report_soundpatch : cmd : : reports sound patch count
    report_soundpatch : cmd : : reports sound patch count
    report_touchlinks : cmd : : Lists all touchlinks
    restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
    retry : cmd : : Retry connection to last server.
    revert : cmd : : Revert convars to their default values.
    +right : cmd : :
    -right : cmd : :
    room_type : 0 : , "demo" :
    rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
    rope_collide : 1 : , "cl" : Collide rope with the world
    rope_drawlines : 0 : , "cl" :
    rope_shake : 0 : , "cl" :
    rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
    rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
    rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
    rope_smooth_maxalphawidth : 1 : , "cl" :
    rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
    rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
    rope_subdiv : 2 : , "cl" : Rope subdivision amount
    rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
    save : cmd : : Saves current game.
    save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
    say : cmd : : Display player message
    say_team : cmd : : Display player message to team
    scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides.
    scene_flatturn : 1 : , "sv" :
    scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
    scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
    scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
    scene_print : 0 : , "sv" : When playing back a scene, print timing and event info to console.
    scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
    scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
    scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
    +score : cmd : :
    -score : cmd : :
    scr_centertime : 2 : , "cl" :
    screenshot : cmd : : Take a screenshot.
    sensitivity : 1 : , "a", "cl" : Mouse sensitivity.
    servercfgfile : 0 : , "sv" :
    set_screen_effect_param : cmd : : Set a parameter for one of the screen space effects.
    setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
    setinfo : cmd : : Addes a new user info value
    setmaster : cmd : :
    setmodel : cmd : : Changes's player's model
    setpause : cmd : : Set the pause state of the server.
    setpos : cmd : : Move player to specified origin (must have sv_cheats).
    shake : cmd : : Shake the screen.
    shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
    shake_stop : cmd : : Stops all active screen shakes.
    -showbudget : cmd : :
    +showbudget : cmd : :
    -showbudget_texture : cmd : :
    +showbudget_texture : cmd : :
    showbudget_texture : 0 : : Enable the texture budget panel.
    -showbudget_texture_global : cmd : :
    +showbudget_texture_global : cmd : :
    showconsole : cmd : : Show the console.
    showhitlocation : 0 : , "sv" :
    showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
    showpanel : cmd : : Shows a viewport panel <name>
    showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
    +showscores : cmd : :
    -showscores : cmd : :
    showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
    showtriggers_toggle : cmd : : Toggle show triggers
    -showvprof : cmd : :
    +showvprof : cmd : :
    singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
    sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
    sk_npc_arm : 1 : , "sv" :
    sk_npc_chest : 1 : , "sv" :
    sk_npc_head : 2 : , "sv" :
    sk_npc_leg : 1 : , "sv" :
    sk_npc_stomach : 1 : , "sv" :
    sk_player_arm : 1 : , "sv" :
    sk_player_chest : 1 : , "sv" :
    sk_player_head : 2 : , "sv" :
    sk_player_leg : 1 : , "sv" :
    sk_player_stomach : 1 : , "sv" :
    skill : 1 : , "a" : Game skill level (1-3).
    slist : cmd : : List servers on your LAN.
    slot0 : cmd : :
    slot1 : cmd : :
    slot10 : cmd : :
    slot2 : cmd : :
    slot3 : cmd : :
    slot4 : cmd : :
    slot5 : cmd : :
    slot6 : cmd : :
    slot7 : cmd : :
    slot8 : cmd : :
    slot9 : cmd : :
    smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
    snapto : cmd : :
    snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
    snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
    snd_digital_surround : 0 : , "a" :
    snd_disable_mixer_duck : 0 : :
    snd_duckerattacktime : 0 : , "a" :
    snd_duckerreleasetime : 2 : , "a" :
    snd_duckerthreshold : 0 : , "a" :
    snd_ducktovolume : 0 : , "a" :
    snd_flushasync : cmd : : Flush all unlocked async .wav data
    snd_foliage_db_loss : 4 : :
    snd_gain : 1 : :
    snd_gain_max : 1 : :
    snd_gain_min : 0 : :
    snd_memasync : cmd : : Show async memory stats
    snd_mixahead : 0 : , "a" :
    snd_musicvolume : 1 : , "a" : Music volume
    snd_noextraupdate : 0 : :
    snd_obscured_gain_dB : -2 : , "cheat" :
    snd_pitchquality : 1 : , "a" :
    snd_profile : 0 : , "demo" :
    snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
    snd_refdb : 60 : :
    snd_refdist : 36 : :
    snd_restart : cmd : : Restart sound system.
    snd_show : 0 : , "cheat" : Show sounds info
    snd_showclassname : 0 : :
    snd_showmixer : 0 : :
    snd_showstart : 0 : , "cheat" :
    snd_soundmixer : 0 : :
    snd_surround_speakers : 5 : :
    snd_visualize : 0 : , "cheat" : Show sounds location in world
    snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
    snd_vox_globaltimeout : 300 : :
    snd_vox_sectimetout : 300 : :
    snd_vox_seqtimetout : 300 : :
    snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
    sndplaydelay : cmd : :
    soundfade : cmd : : Fade client volume.
    soundinfo : cmd : : Describe the current sound device.
    soundlist : cmd : : List all known sounds.
    soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
    soundscape_debug : 0 : , "sv" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
    soundscape_fadetime : 3 : , "cl" : Time to crossfade sound effects between soundscapes
    soundscape_flush : cmd : : Flushes the server & client side soundscapes
    speak : cmd : : Play a constructed sentence.
    spec_help : cmd : : Show spectator help screen
    spec_menu : cmd : : Activates spectator menu
    spec_mode : cmd : : Set spectator mode
    spec_next : cmd : : Spectate next player
    spec_player : cmd : : Spectate player by name
    spec_pos : cmd : : dump position and angles to the console
    spec_prev : cmd : : Spectate previous player
    spec_scoreboard : 0 : , "a", "cl" :
    spec_track : 0 : , "cl" : Tracks an entity in spec mode
    +speed : cmd : :
    -speed : cmd : :
    spike : cmd : : generates a fake spike
    startdemos : cmd : : Play demos in demo sequence.
    startmovie : cmd : : Start recording movie frames.
    startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
    stats : cmd : : Prints server performance variables
    status : cmd : : Display map and connection status.
    step_spline : 0 : , "sv" :
    stop : cmd : : Finish recording demo.
    stopdemo : cmd : : Stop playing back a demo.
    stopsound : cmd : :
    stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
    +strafe : cmd : :
    -strafe : cmd : :
    stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
    suitvolume : 0 : , "a", "sv" :
    surfaceprop : cmd : : Reports the surface properties at the cursor
    sv_accelerate : 10 : , "sv", "nf", "rep" :
    sv_airaccelerate : 10 : , "sv", "nf", "rep" :
    sv_allowdownload : 1 : : Allow clients to download files
    sv_allowupload : 1 : : Allow clients to upload customizations files
    sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
    sv_alternateticks : 0 : , "matsys" :
    sv_autosave : 1 : : Set to 1 to allow autosaves.
    sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
    sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
    sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
    sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
    sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
    sv_contact : 0 : : Contact email for server sysop
    sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
    sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
    sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
    sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
    sv_deltatime : 0 : : Enable profiling of CalcDelta calls
    sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
    sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
    sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
    sv_filterban : 1 : : Set packet filtering by IP mode
    sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
    sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
    sv_forcepreload : 0 : , "a" : Force server side preloading.
    sv_friction : 4 : , "sv", "nf", "rep" : World friction.
    sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
    sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
    sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
    sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
    sv_log_onefile : 0 : , "a" : Log server information to only one file.
    sv_logbans : 0 : , "a" : Log server bans in the server logs.
    sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
    sv_logdownloadlist : 1 : :
    sv_logecho : 1 : , "a" : Echo log information to the console.
    sv_logfile : 1 : , "a" : Log server information in the log file.
    sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
    sv_massreport : 0 : , "sv" :
    sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
    sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
    sv_max_queries_window : 30 : : Window over which to average queries per second averages.
    sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
    sv_maxrate : 0 : : Max bandwidth rate allowed on server, 0 == unlimited
    sv_maxreplay : 0 : : Maximum replay time in seconds
    sv_maxspeed : 320 : , "sv", "nf", "rep" :
    sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
    sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow
    sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
    sv_minrate : 0 : : Min bandwidth rate allowed on server, 0 == unlimited
    sv_minupdaterate : 10 : : Minimum updates per second that the server will allow
    sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
    sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
    sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
    sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
    sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
    sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games
    sv_pausable : 0 : , "nf" : Is the server pausable.
    sv_precacheinfo : cmd : : Show precache info.
    sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
    sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
    sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
    sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
    sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
    sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
    sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
    sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
    sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
    sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
    sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
    sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
    sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
    sv_region : -1 : : The region of the world to report this server in.
    sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
    sv_rollspeed : 200 : , "sv", "nf", "rep" :
    sv_runcmds : 1 : , "sv" :
    sv_sendtables : 0 : : Force full sendtable sending path.
    sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none).
    sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
    sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
    sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
    sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
    sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
    sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires.
    sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
    sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
    sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
    sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
    sv_soundscape_printdebuginfo : cmd : : print soundscapes
    sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
    sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
    sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
    sv_stats : 1 : : Collect CPU usage stats
    sv_stepsize : 18 : , "sv", "nf", "rep" :
    sv_stopspeed : 100 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
    sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
    sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
    sv_suppress_viewpunch : 0 : , "sv", "rep" :
    sv_teststepsimulation : 1 : , "sv" :
    sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
    sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
    sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
    sv_unlag : 1 : , "sv" : Enables player lag compensation
    sv_unlag_debug : 0 : , "sv" :
    sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
    sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
    sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
    sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
    sv_voiceenable : 1 : , "a", "nf" :
    sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
    sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
    sv_waterfriction : 1 : , "sv", "nf", "rep" :
    template_debug : 0 : , "sv" :
    Test_CreateEntity : cmd : :
    test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
    Test_EHandle : cmd : :
    test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
    Test_InitRandomEntitySpawner : cmd : :
    Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
    Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
    Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
    test_nav_opt : 1 : , "sv" :
    Test_ProxyToggle_EnableProxy : cmd : :
    Test_ProxyToggle_EnsureValue : cmd : :
    Test_ProxyToggle_SetValue : cmd : :
    Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
    Test_RandomizeInPVS : cmd : :
    Test_RandomPlayerPosition : cmd : :
    Test_RemoveAllRandomEntities : cmd : :
    Test_RunFrame : cmd : :
    Test_SendKey : cmd : :
    Test_SpawnRandomEntities : cmd : :
    Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
    Test_StartScript : cmd : : Start a test script running..
    Test_Wait : cmd : :
    Test_WaitForCheckPoint : cmd : :
    testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
    testscript_debug : 0 : : Debug test scripts.
    texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
    texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
    texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
    texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
    texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
    texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
    texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
    think_limit : 10 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
    thirdperson : cmd : : Switch to thirdperson camera.
    timedemo : cmd : : Play a demo and report performance info.
    timedemoquit : cmd : : Play a demo, report performance info, and then exit
    timeleft : cmd : : prints the time remaining in the match
    timerefresh : cmd : : Profile the renderer.
    toggleconsole : cmd : : Show/hide the console.
    togglescores : cmd : : Toggles score panel
    trace_report : 0 : , "sv" :
    tracer_extra : 1 : , "cl" :
    tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
    tv_chattimelimit : 3 : : Limits spectators to chat only every n seconds
    tv_clients : cmd : : Shows list of connected SourceTV clients.
    tv_debug : 0 : : SourceTV debug info.
    tv_delay : 10 : , "sv" : SrcTV broadcast delay in seconds
    tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
    tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
    tv_enable : 0 : : Activates SourceTV on server.
    tv_maxclients : 128 : : Maximum client number on SourceTVserver.
    tv_maxrate : 5000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
    tv_name : 0 : : SourceTV host name
    tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
    tv_overrideroot : 0 : : Overrides the SourceTV master root address.
    tv_password : 0 : , "nf", "prot" : SourceTV password for all clients
    tv_port : 27020 : : Host SourceTV port
    tv_record : cmd : : Starts SourceTV demo recording.
    tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
    tv_relaypassword : 0 : , "nf", "prot" : SourceTV password for relay proxies
    tv_retry : cmd : : Reconnects the SourceTV relay proxy.
    tv_snapshotrate : 16 : : Ticks broadcasted per second
    tv_status : cmd : : Show SourceTV server status.
    tv_stop : cmd : : Stops the SourceTV broadcast.
    tv_stoprecord : cmd : : Stops SourceTV demo recording.
    unbind : cmd : : Unbind a key.
    unbindall : cmd : : Unbind all keys.
    unpause : cmd : : Unpause the game.
    +use : cmd : :
    -use : cmd : :
    use : cmd : : Use a particular weapon Arguments: <weapon_name>
    user : cmd : : Show user data.
    users : cmd : : Show user info for players on server.
    v_centermove : 0 : , "cl" :
    v_centerspeed : 500 : , "cl" :
    vcollide_wireframe : 0 : , "cheat" :
    vcollide_wireframe_axes : 0 : :
    vcr_verbose : 0 : : Write extra information into .vcr file.
    version : cmd : : Print version info string.
    vgui_drawfocus : 0 : : Report which panel is under the mouse.
    -vgui_drawtree : cmd : :
    +vgui_drawtree : cmd : :
    vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
    vgui_drawtree_bounds : 0 : : Show panel bounds.
    vgui_drawtree_clear : cmd : :
    vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
    vgui_drawtree_hidden : 0 : : Draw the hidden panels.
    vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
    vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
    vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
    vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
    vgui_drawtree_visible : 1 : : Draw the visible panels.
    vgui_togglepanel : cmd : : show/hide vgui panel by name.
    viewanim_addkeyframe : cmd : :
    viewanim_create : cmd : :
    viewanim_load : cmd : : load animation from file
    viewanim_reset : cmd : : reset view angles!
    viewanim_save : cmd : : Save current animation to file
    viewanim_test : cmd : : test view animation
    viewmodel_fov : 54 : , "cheat", "cl" :
    violence_ablood : 1 : : Draw alien blood
    violence_agibs : 1 : : Show alien gib entities
    violence_hblood : 1 : : Draw human blood
    violence_hgibs : 1 : : Show human gib entities
    voice_avggain : 0 : :
    voice_clientdebug : 0 : , "cl" :
    voice_dsound : 0 : :
    voice_enable : 1 : , "a" :
    voice_fadeouttime : 0 : :
    voice_forcemicrecord : 1 : , "a" :
    voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
    voice_loopback : 0 : , "user" :
    voice_maxgain : 10 : :
    voice_modenable : 1 : , "a", "cl" : Enable/disable voice in this mod.
    voice_overdrive : 2 : :
    voice_overdrivefadetime : 0 : :
    voice_profile : 0 : :
    voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
    voice_scale : 1 : , "a" :
    voice_serverdebug : 0 : , "sv" :
    voice_showchannels : 0 : :
    voice_showincoming : 0 : :
    voice_steal : 2 : :
    -voicerecord : cmd : :
    +voicerecord : cmd : :
    volume : 1 : , "a" : Sound volume
    vox_reload : cmd : : Reload sentences.txt file
    voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
    voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
    voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
    voxeltree_view : cmd : : View entities in the voxel-tree.
    vprof : cmd : : Toggle VProf profiler
    vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
    vprof_cachemiss : cmd : : Toggle VProf cache miss checking
    vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
    vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
    vprof_child : cmd : :
    vprof_collapse_all : cmd : : Collapse the whole vprof tree
    vprof_counters : 0 : :
    vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
    vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
    vprof_expand_all : cmd : : Expand the whole vprof tree
    vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
    vprof_generate_report : cmd : : Generate a report to the console.
    vprof_generate_report_AI : cmd : : Generate a report to the console.
    vprof_generate_report_AI_only : cmd : : Generate a report to the console.
    vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
    vprof_generate_report_map_load : cmd : : Generate a report to the console.
    vprof_graph : 0 : : Draw the vprof graph.
    vprof_graphheight : 256 : , "a" :
    vprof_graphwidth : 512 : , "a" :
    vprof_nextsibling : cmd : :
    vprof_off : cmd : : Turn off VProf profiler
    vprof_on : cmd : : Turn on VProf profiler
    vprof_parent : cmd : :
    vprof_playback_average : cmd : : Average the next N frames.
    vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
    vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
    vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
    vprof_playback_stop : cmd : :
    vprof_prevsibling : cmd : :
    vprof_record_start : cmd : : Start recording vprof data for playback later.
    vprof_record_stop : cmd : :
    vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
    vprof_remote_stop : cmd : : Stop an existing remote VProf data request
    vprof_reset : cmd : : Reset the stats in VProf profiler
    vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
    vprof_scope : 0 : : Set a specific scope to start showing vprof tree
    vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
    vprof_verbose : 1 : , "a" : Set to one to show average and peak times
    vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
    vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
    vtune : cmd : : Controls VTune's sampling.
    wait : cmd : : Stop command parsing until next frame.
    +walk : cmd : :
    -walk : cmd : :
    wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
    wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
    wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
    wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
    wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
    wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
    wc_link_edit : cmd : :
    wc_update_entity : cmd : : Updates the entity's position/angles when in edit mode
    weapon_showproficiency : 0 : , "sv" :
    writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
    writeip : cmd : : Save the ban list to banned_ip.cfg.
    +zoom : cmd : :
    -zoom : cmd : :
    zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.

    also das warn schon mal schön viele aber ich glaub die reichen:
    cl_crosshairscale x <-- je höher die zahl für x desto kleiner das fadenkreuz
    cl_scalecrosshair x <-- verlängert die 4 crosshairteile


    das müssten so ziemlich alle sein:aua: :bahnhof:
     
  6. Memo 2005

    Memo 2005 Kbyte

    wo hast du die jetzt her von einer Internetseite oder was!
    weil so bring mir das nichts
    ----------------
    Mein System
     
  7. keks_dd

    keks_dd ROM

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